| ABuoyancyManager |
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| AWaterBody |
Base class for all water body actors. |
| AWaterBodyCustom |
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| AWaterBodyExclusionVolume |
WaterBodyExclusionVolume allows players not enter surface swimming when touching a water volume |
| AWaterBodyIsland |
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| AWaterBodyLake |
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| AWaterBodyOcean |
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| AWaterBodyRiver |
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| AWaterZone |
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| FBuoyancyComponentSim |
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| FBuoyancyManagerAsyncCallback |
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| FOnCameraUnderwaterStateChanged |
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| FOnPontoonEnteredWater |
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| FOnPontoonExitedWater |
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| FOnWaterInfoTextureArrayCreated |
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| FOnWaterScalabilityChanged |
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| FViewWaterQuadTree |
A water quadtree instance owned by FWaterMeshSceneProxy and associated with a certain view. |
| FWaterBodyManager |
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| FWaterMeshIndexBuffer |
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| FWaterMeshSceneProxy |
Water mesh scene proxy |
| FWaterMeshVertexBuffer |
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| FWaterQuadTreeBuilder |
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| FWaterVertexFactoryParameters |
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| FWaterVertexFactoryRaytracingParameters |
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| FWaterViewExtension |
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| TWaterInstanceDataBuffers |
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| TWaterVertexFactory |
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| UBakedShallowWaterSimulationComponent |
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| UBuoyancyComponent |
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| UDEPRECATED_CustomMeshGenerator |
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| UDEPRECATED_LakeGenerator |
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| UDEPRECATED_OceanGenerator |
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| UDEPRECATED_RiverGenerator |
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| UDEPRECATED_WaterBodyGenerator |
For internal use. |
| UEnvQueryTest_InsideWaterBody |
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| UGerstnerWaterWaveGeneratorBase |
Base class for the gerstner water wave generation. |
| UGerstnerWaterWaveGeneratorSimple |
Default implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves. |
| UGerstnerWaterWaveGeneratorSpectrum |
Default implementation of a gerstner wave generator using known wave spectra from oceanology. |
| UGerstnerWaterWaves |
Waves implementation based off Gerstner waves. |
| UGerstnerWaterWaveSubsystem |
UGerstnerWaterWaveSubsystem manages all UGerstnerWaterWaves objects, regardless of which world they belong to (it's a UEngineSubsystem) |
| ULakeCollisionComponent |
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| UNiagaraDataInterfaceWater |
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| UNiagaraWaterFunctionLibrary |
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| UOceanBoxCollisionComponent |
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| UOceanCollisionComponent |
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| UWaterBodyComponent |
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| UWaterBodyCustomComponent |
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| UWaterBodyHLODBuilder |
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| UWaterBodyLakeComponent |
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| UWaterBodyMeshComponent |
Base class for meshes used to render water bodies without relying on the water zone/water mesh. |
| UWaterBodyOceanComponent |
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| UWaterBodyRiverComponent |
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| UWaterBrushActorInterface |
Dummy class needed to support Cast(Object). |
| UWaterMeshComponent |
Water Mesh Component responsible for generating and rendering a continuous water mesh on top of all the existing water body actors in the world The component contains a quadtree which defines where there are water tiles. |
| UWaterRuntimeSettings |
Implements the runtime settings for the Water plugin. |
| UWaterSplineComponent |
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| UWaterSplineMetadata |
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| UWaterSubsystem |
This is the API used to get information about water at runtime |
| UWaterTerrainComponent |
Water Terrain Component can be attached to any actor with primitive components to allow them to render into a Water Info Texture as the terrain. |
| UWaterWaves |
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| UWaterWavesAsset |
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| UWaterWavesAssetReference |
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| UWaterWavesBase |
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