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| Name | UWaterBodyHLODBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHLODBuilder.h |
| Include Path | #include "WaterBodyHLODBuilder.h" |
Syntax
UCLASS (HideDropDown)
class UWaterBodyHLODBuilder : public UHLODBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODBuilder → UWaterBodyHLODBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWaterBodyHLODBuilder
(
const FObjectInitializer& ObjectInitializer |
WaterBodyHLODBuilder.h |
Functions
Public
Overridden from UHLODBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< UActorComponent * > Build
(
const FHLODBuildContext& InHLODBuildContext, |
Components created with this method need to be properly outered & assigned to your target actor. | WaterBodyHLODBuilder.h | |
virtual bool ComputeHLODHash
(
FHLODHashBuilder& HashBuilder, |
WaterBodyHLODBuilder.h |