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API > API/Plugins > API/Plugins/Water
| Name | EWaterBodyType |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
| Include Path | #include "WaterBodyTypes.h" |
Syntax
enum EWaterBodyType
{
River,
Lake,
Ocean,
UMETA =(DisplayName = "Custom"),
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| River | Rivers defined by a spline down the middle |
| Lake | Lakes defined by a close loop spline around the shore with water in the middle |
| Ocean | Ocean defined by a shoreline spline and rendered out to a far distance |
| UMETA | A custom water body that can be used for gameplay reasons. |
| UMETA | Max value |