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Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- IWaterEditorServices
- UWaterEditorSubsystem
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterEditorServices.h |
Include | #include "WaterEditorServices.h" |
Syntax
class IWaterEditorServices
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ||
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void | ||
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void | ForEachModifiedPackage
(
const TFunctionRef< bool(UPackage*)>& Func |
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UTexture2D * | ||
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bool | ||
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UTexture2D * | GetWaterActorSprite
(
UClass* InClass |
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bool | ||
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void | RegisterWaterActorSprite
(
UClass* InClass, |
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bool | TryMarkPackageAsModified
(
UPackage* InPackage |
Mark a package as modified and needs to be dirtied manually by the user. |