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API > API/Plugins > API/Plugins/Water
| Name | UDEPRECATED_RiverGenerator |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyRiverActor.h |
| Include Path | #include "WaterBodyRiverActor.h" |
Syntax
UCLASS (MinimalAPI)
class UDEPRECATED_RiverGenerator : public UDEPRECATED_WaterBodyGenerator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDEPRECATED_WaterBodyGenerator → UDEPRECATED_RiverGenerator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDEPRECATED_RiverGenerator
(
const FObjectInitializer& ObjectInitializer |
WaterBodyRiverActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SplineMeshComponents | TArray< TObjectPtr< USplineMeshComponent > > | WaterBodyRiverActor.h |
|