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API > API/Plugins > API/Plugins/Water
| Name | FWaterBodyStaticMeshSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyStaticMeshSettings.h |
| Include Path | #include "WaterBodyStaticMeshSettings.h" |
Syntax
USTRUCT ()
struct FWaterBodyStaticMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableWaterBodyStaticMesh | bool | If enabled, the water body will generate static meshes to use outside of the dynamic mesh generated by the water zone. | WaterBodyStaticMeshSettings.h |
|
| bSectionWaterBodyStaticMesh | bool | If enabled, the water body static mesh will be split into separate meshes to allow them to stream in and out as needed to save memory. | WaterBodyStaticMeshSettings.h |
|
| SectionSize | double | The size of each section tile if sectioning is enabled. | WaterBodyStaticMeshSettings.h |
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