| bEnableWaterBodyStaticMesh |
bool |
If enabled, the water body will generate static meshes to use outside of the dynamic mesh generated by the water zone. |
WaterBodyStaticMeshSettings.h |
- Category=StaticMesh
- EditAnywhere
|
| bSectionWaterBodyStaticMesh |
bool |
If enabled, the water body static mesh will be split into separate meshes to allow them to stream in and out as needed to save memory. |
WaterBodyStaticMeshSettings.h |
- Category=StaticMesh
- EditAnywhere
- Meta=(EditCondition="bEnableWaterBodyStaticMesh")
|
| SectionSize |
double |
The size of each section tile if sectioning is enabled. |
WaterBodyStaticMeshSettings.h |
- Category=StaticMesh
- EditAnywhere
- AdvancedDisplay
- Meta=(EditCondition="bEnableWaterBodyStaticMesh && bSectionWaterBodyStaticMesh")
|