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UGerstnerWaterWaveSubsystem manages all UGerstnerWaterWaves objects, regardless of which world they belong to (it's a UEngineSubsystem)
| Name | UGerstnerWaterWaveSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaveSubsystem.h |
| Include Path | #include "GerstnerWaterWaveSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UGerstnerWaterWaveSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UGerstnerWaterWaveSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGerstnerWaterWaveSubsystem() |
GerstnerWaterWaveSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRebuildGPUData | bool | GerstnerWaterWaveSubsystem.h | ||
| WaterViewExtensions | TArray< FWaterViewExtension * > | GerstnerWaterWaveSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RebuildGPUData() |
GerstnerWaterWaveSubsystem.h | ||
void Register
(
FWaterViewExtension* ViewExtension |
GerstnerWaterWaveSubsystem.h | ||
void Unregister
(
FWaterViewExtension* ViewExtension |
GerstnerWaterWaveSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
GerstnerWaterWaveSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
UEngineSubsystem implementation. | GerstnerWaterWaveSubsystem.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
GerstnerWaterWaveSubsystem.h |