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API > API/Plugins > API/Plugins/Water
| Name | UBakedShallowWaterSimulationComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BakedShallowWaterSimulationComponent.h |
| Include Path | #include "BakedShallowWaterSimulationComponent.h" |
Syntax
UCLASS (Meta=(BlueprintSpawnableComponent), MinimalAPI)
class UBakedShallowWaterSimulationComponent : public UPrimitiveComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UBakedShallowWaterSimulationComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBakedShallowWaterSimulationComponent
(
const FObjectInitializer& ObjectInitializer |
BakedShallowWaterSimulationComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SimulationData | FShallowWaterSimulationGrid | BakedShallowWaterSimulationComponent.h | ||
| WaterBodies | TSet< TSoftObjectPtr< AWaterBody > > | BakedShallowWaterSimulationComponent.h |