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Set of quadtree related constants that do not change over the lifetime of the FWaterMeshSceneProxy and are shared by all quadtrees owned by it.
| Name | FWaterQuadTreeConstants |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
| Include Path | #include "WaterMeshSceneProxy.h" |
Syntax
struct FWaterQuadTreeConstants
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DensityCount | int32 | Number of densities (same as number of grid index/vertex buffers) | WaterMeshSceneProxy.h | |
| ForceCollapseDensityLevel | int32 | WaterMeshSceneProxy.h | ||
| LODScale | float | Scale of the concentric LOD squares | WaterMeshSceneProxy.h | |
| NumQuadsLOD0 | int32 | Number of quads per side of a water quad tree tile at LOD0 | WaterMeshSceneProxy.h | |
| NumQuadsPerIndirectDrawTile | int32 | WaterMeshSceneProxy.h |