| bEnabled |
uint8 |
|
BuoyancyTypes.h |
|
| bFXEnabled |
bool |
Should this pontoon be considered as a candidate location for visual/audio effects upon entering water for burst cues? To be implemented by user |
BuoyancyTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Buoyancy
|
| bIsInWater |
bool |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| bUseCenterSocket |
uint8 |
|
BuoyancyTypes.h |
|
| CenterLocation |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| CenterSocket |
FName |
The socket to center this pontoon on. Also used as the name of the pontoon for effects |
BuoyancyTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Buoyancy
|
| CurrentWaterBodyComponent |
TObjectPtr< UWaterBodyComponent > |
|
BuoyancyTypes.h |
- Transient
- BlueprintReadOnly
- Category=Buoyancy
|
| ImmersionDepth |
float |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| LocalForce |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| Offset |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| PontoonCoefficient |
float |
|
BuoyancyTypes.h |
|
| Radius |
float |
The radius of the pontoon |
BuoyancyTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Buoyancy
|
| RelativeLocation |
FVector |
Relative Location of pontoon WRT parent actor. Overridden by Center Socket. |
BuoyancyTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Buoyancy
|
| SocketRotation |
FQuat |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| SocketTransform |
FTransform |
|
BuoyancyTypes.h |
|
| SolverSplineInputKeys |
TMap< const FSolverSafeWaterBodyData *, float > |
|
BuoyancyTypes.h |
|
| SolverSplineSegments |
TMap< const FSolverSafeWaterBodyData *, float > |
|
BuoyancyTypes.h |
|
| SolverWaterBody |
FSolverSafeWaterBodyData * |
|
BuoyancyTypes.h |
|
| SplineInputKeys |
TMap< const UWaterBodyComponent *, float > |
|
BuoyancyTypes.h |
|
| SplineSegments |
TMap< const UWaterBodyComponent *, float > |
|
BuoyancyTypes.h |
|
| WaterBodyIndex |
int32 |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| WaterDepth |
float |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| WaterHeight |
float |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| WaterPlaneLocation |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| WaterPlaneNormal |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| WaterSurfacePosition |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|
| WaterVelocity |
FVector |
|
BuoyancyTypes.h |
- BlueprintReadOnly
- Category=Buoyancy
|