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The blend mode changes how the brush material is applied to the terrain.
| Name | EWaterBrushBlendType |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHeightmapSettings.h |
| Include Path | #include "WaterBodyHeightmapSettings.h" |
Syntax
enum EWaterBrushBlendType
{
AlphaBlend,
Min,
Max,
Additive,
}
Values
| Name | Remarks |
|---|---|
| AlphaBlend | Alpha Blend will affect the heightmap both upwards and downwards. |
| Min | Limits the brush to only lowering the terrain. |
| Max | Limits the brush to only raising the terrain. |
| Additive | Performs an additive blend, using a flat Z=0 terrain as the input. |