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Unreal Engine C++ API Reference > Plugins > Water
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHeightmapSettings.h |
Include | #include "WaterBodyHeightmapSettings.h" |
Syntax
enum EWaterBrushBlendType
{
AlphaBlend,
Min,
Max,
Additive,
}
Values
Name | Description |
---|---|
AlphaBlend | Alpha Blend will affect the heightmap both upwards and downwards. |
Min | Limits the brush to only lowering the terrain. |
Max | Limits the brush to only raising the terrain. |
Additive | Performs an additive blend, using a flat Z=0 terrain as the input. |
Remarks
The blend mode changes how the brush material is applied to the terrain.