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API > API/Plugins > API/Plugins/Water
| Name | FWaterIconHelper |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterIconHelper.h |
| Include Path | #include "WaterIconHelper.h" |
Syntax
struct FWaterIconHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBillboardComponent * EnsureSpriteComponentCreated
(
ActorType* Actor, |
Ensures a billboard component is created and added to the actor's components. | WaterIconHelper.h | |
static UBillboardComponent * EnsureSpriteComponentCreated_Internal
(
AActor* Actor, |
WaterIconHelper.h | ||
static void UpdateSpriteComponent
(
AActor* Actor, |
Updates the texture/scale/position of the actor's billboard component, if any | WaterIconHelper.h |