Navigation
Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- FBuoyancyComponentAsyncInput
- FBuoyancyComponentBaseAsyncInput
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
Include | #include "BuoyancyComponentSimulation.h" |
Syntax
struct FBuoyancyComponentBaseAsyncInput : public FBuoyancyComponentAsyncInput
Variables
Type | Name | Description | |
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TArray< FSphericalPontoon > | Pontoons | |
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float | SmoothedWorldTimeSeconds | |
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TArray< UWaterBodyComponent * > | WaterBodyComponents |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Overridden from FBuoyancyComponentAsyncInput
Type | Name | Description | |
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TUniquePtr< struct FBuoyancyComponentAsyncOutput > | PreSimulate
(
UWorld* World, |