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API > API/Plugins > API/Plugins/Water
| Name | FBuoyancyComponentBaseAsyncInput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include Path | #include "BuoyancyComponentSimulation.h" |
Syntax
struct FBuoyancyComponentBaseAsyncInput : public FBuoyancyComponentAsyncInput
Inheritance Hierarchy
- FBuoyancyComponentAsyncInput → FBuoyancyComponentBaseAsyncInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BuoyancyComponentSimulation.h | |||
| BuoyancyComponentSimulation.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBuoyancyComponentBaseAsyncInput() |
BuoyancyComponentSimulation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pontoons | TArray< FSphericalPontoon > | BuoyancyComponentSimulation.h | ||
| SmoothedWorldTimeSeconds | float | BuoyancyComponentSimulation.h | ||
| WaterBodyComponents | TArray< UWaterBodyComponent * > | BuoyancyComponentSimulation.h |
Functions
Public
Overridden from FBuoyancyComponentAsyncInput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< struct FBuoyancyComponentAsyncOutput > PreSimulate
(
UWorld* World, |
BuoyancyComponentSimulation.h |