Computes the location on the water plane (+ optionally the location on the water surface if IncludeWaves is passed)
ComputeNormal
Computes the normal on the water plane (+ optionally the normal on the water surface if IncludeWaves is passed)
ComputeVelocity
Computes the water velocity
ComputeDepth
Compute the water depth
ComputeImmersionDepth
Computes the how much under the water surface the point is (implies ComputeLocation) : > 0 if underwater
IncludeWaves
Includes waves in water depth computation (requires ComputeLocation or ComputeNormal or ComputeDepth or ComputeImmersionDepth)
SimpleWaves
Use simple version of waves computation (requires IncludeWaves)
IgnoreExclusionVolumes
Ignore the water exclusion volumes (it is expected to check for IsInExclusionVolume() when not using this flag as the returned information will be invalid)