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API > API/Plugins > API/Plugins/Water
| Name | FWaterQuadTreeBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTreeBuilder.h |
| Include Path | #include "WaterQuadTreeBuilder.h" |
Syntax
class FWaterQuadTreeBuilder
Structs
| Name | Remarks |
|---|---|
| FWaterBody |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGPUQuadTree | bool | WaterQuadTreeBuilder.h | ||
| bUseFarMeshWithoutOcean | bool | WaterQuadTreeBuilder.h | ||
| DefaultFarDistanceMeshHeight | double | WaterQuadTreeBuilder.h | ||
| ExtentInTiles | FIntPoint | WaterQuadTreeBuilder.h | ||
| FarDistanceMaterial | const UMaterialInterface * | WaterQuadTreeBuilder.h | ||
| FarDistanceMeshExtent | float | WaterQuadTreeBuilder.h | ||
| TileSize | float | WaterQuadTreeBuilder.h | ||
| TreeDepth | int32 | WaterQuadTreeBuilder.h | ||
| WaterBodies | TArray< FWaterBody > | WaterQuadTreeBuilder.h | ||
| WaterZoneBounds2D | FBox2D | WaterQuadTreeBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddWaterBody
(
const FWaterBody& WaterBody |
WaterQuadTreeBuilder.h | ||
bool BuildWaterQuadTree
(
FWaterQuadTree& WaterQuadTree, |
WaterQuadTreeBuilder.h | ||
float GetLeafSize() |
WaterQuadTreeBuilder.h | ||
int32 GetMaxLeafCount() |
WaterQuadTreeBuilder.h | ||
FIntPoint GetResolution() |
WaterQuadTreeBuilder.h | ||
int32 GetTreeDepth() |
WaterQuadTreeBuilder.h | ||
void Init
(
const FBox2D& InWaterZoneBounds2D, |
WaterQuadTreeBuilder.h | ||
bool IsGPUQuadTree() |
WaterQuadTreeBuilder.h |