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API > API/Plugins > API/Plugins/Water
| Name | FBuoyancyManagerAsyncInput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
| Include Path | #include "BuoyancyTypes.h" |
Syntax
struct FBuoyancyManagerAsyncInput : public Chaos::FSimCallbackInput
Inheritance Hierarchy
- FSimCallbackInput → FBuoyancyManagerAsyncInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Inputs | TArray< TUniquePtr< FBuoyancyComponentAsyncInput > > | BuoyancyTypes.h | ||
| Timestamp | int32 | BuoyancyTypes.h | ||
| WaterBodyComponentToSolverData | TMap< UWaterBodyComponent *, TUniquePtr< FSolverSafeWaterBodyData > > | BuoyancyTypes.h | ||
| World | TWeakObjectPtr< UWorld > | BuoyancyTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
BuoyancyTypes.h |