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API > API/Plugins > API/Plugins/Water
| Name | AWaterBodyRiver |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyRiverActor.h |
| Include Path | #include "WaterBodyRiverActor.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class AWaterBodyRiver : public AWaterBody
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AWaterBody → AWaterBodyRiver
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWaterBodyRiver
(
const FObjectInitializer& ObjectInitializer |
WaterBodyRiverActor.h |
Functions
Public
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
WaterBodyRiverActor.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LakeTransitionMaterial_DEPRECATED | TObjectPtr< UMaterialInterface > | Material used when a river is overlapping a lake. | WaterBodyRiverActor.h | |
| LakeTransitionMID_DEPRECATED | TObjectPtr< UMaterialInstanceDynamic > | WaterBodyRiverActor.h | ||
| OceanTransitionMaterial_DEPRECATED | TObjectPtr< UMaterialInterface > | This is the material used when a river is overlapping the ocean. | WaterBodyRiverActor.h | |
| OceanTransitionMID_DEPRECATED | TObjectPtr< UMaterialInstanceDynamic > | WaterBodyRiverActor.h | ||
| RiverGenerator_DEPRECATED | TObjectPtr< UDEPRECATED_RiverGenerator > | WaterBodyRiverActor.h |