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Raw wave parameters for one gerstner wave
| Name | FGerstnerWave |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
| Include Path | #include "GerstnerWaterWaves.h" |
Syntax
USTRUCT (BlueprintType )
struct FGerstnerWave
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Amplitude | float | GerstnerWaterWaves.h |
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| Direction | FVector | GerstnerWaterWaves.h |
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| PhaseOffset | float | GerstnerWaterWaves.h | ||
| Q | float | GerstnerWaterWaves.h | ||
| Steepness | float | GerstnerWaterWaves.h |
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| WaveLength | float | GerstnerWaterWaves.h |
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| WaveSpeed | float | GerstnerWaterWaves.h | ||
| WaveVector | FVector2D | GerstnerWaterWaves.h | ||
| WKA | float | GerstnerWaterWaves.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Recompute() |
Manually call Recompute to recompute FGerstnerWave's internals after one of its properties has changed : | GerstnerWaterWaves.h |