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API > API/Plugins > API/Plugins/Water
| Name | FUnderwaterPostProcessSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h |
| Include Path | #include "WaterBodyComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FUnderwaterPostProcessSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUnderwaterPostProcessSettings() |
WaterBodyComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | WaterBodyComponent.h |
|
|
| BlendRadius | float | World space radius around the volume that is used for blending (only if not unbound). | WaterBodyComponent.h |
|
| BlendWeight | float | 0:no effect, 1:full effect | WaterBodyComponent.h |
|
| PostProcessSettings | FPostProcessSettings | List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material. | WaterBodyComponent.h |
|
| Priority | float | WaterBodyComponent.h |
|
Functions
Public
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UnderwaterPostProcessMaterial_DEPRECATED | TObjectPtr< UMaterialInterface > | This is the parent post process material for the PostProcessSettings | WaterBodyComponent.h |