| bEnabled |
bool |
|
WaterBodyComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Rendering
|
| BlendRadius |
float |
World space radius around the volume that is used for blending (only if not unbound). |
WaterBodyComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Rendering
- Meta=(ClampMin="0.0", UIMin="0.0", UIMax="6000.0")
|
| BlendWeight |
float |
0:no effect, 1:full effect |
WaterBodyComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Rendering
- Meta=(UIMin="0.0", UIMax="1.0")
|
| PostProcessSettings |
FPostProcessSettings |
List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material. |
WaterBodyComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Rendering
|
| Priority |
float |
|
WaterBodyComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Rendering
|