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| Name | FWaterSplineDataPhysics |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
| Include Path | #include "WaterBodyTypes.h" |
Syntax
struct FWaterSplineDataPhysics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WaterBodyTypes.h | |||
FWaterSplineDataPhysics
(
UWaterSplineComponent* WaterSplineComponent |
WaterBodyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTransform | FTransform | WaterBodyTypes.h | ||
| DefaultUpVector | FVector | WaterBodyTypes.h | ||
| SplineCurves | FSplineCurves | WaterBodyTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float FindInputKeyClosestToWorldLocation
(
const FVector& WorldLocation |
WaterBodyTypes.h | ||
FVector GetDirectionAtSplineInputKey
(
float InKey, |
WaterBodyTypes.h | ||
FVector GetLocationAtSplineInputKey
(
float InKey, |
WaterBodyTypes.h | ||
FQuat GetQuaternionAtSplineInputKey
(
float InKey, |
WaterBodyTypes.h | ||
FVector GetUpVectorAtSplineInputKey
(
float InKey, |
WaterBodyTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWaterSplineDataPhysics & operator=
(
const UWaterSplineComponent* WaterSplineComponent |
WaterBodyTypes.h |