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API > API/Plugins > API/Plugins/Water
| Name | UNiagaraDataInterfaceWater |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/NiagaraDataInterfaceWater.h |
| Include Path | #include "NiagaraDataInterfaceWater.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew, Category="Water", Meta=(DisplayName="Water"))
class UNiagaraDataInterfaceWater : public UNiagaraDataInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraNotifyOnChanged → UNiagaraDataInterfaceBase → UNiagaraDataInterface → UNiagaraDataInterfaceWater
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEvaluateSystemDepth | bool | When enabled the owning system instance position will be used to sample the depth of the water. | NiagaraDataInterfaceWater.h |
|
| bEvaluateSystemDepthPerFrame | bool | If bEvaluateSystemDepth is enabled the depth will be updated each frame. | NiagaraDataInterfaceWater.h |
|
| bFindWaterBodyOnSpawn | bool | NiagaraDataInterfaceWater.h |
|
|
| SourceBodyChangeId | uint32 | NiagaraDataInterfaceWater.h | ||
| SourceBodyComponent | TSoftObjectPtr< UObject > | NiagaraDataInterfaceWater.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeInCluster() |
NiagaraDataInterfaceWater.h | ||
virtual bool CanExecuteOnTarget
(
ENiagaraSimTarget Target |
NiagaraDataInterfaceWater.h | ||
virtual bool CopyToInternal
(
UNiagaraDataInterface* Destination |
NiagaraDataInterfaceWater.h | ||
virtual void DestroyPerInstanceData
(
void* PerInstanceData, |
NiagaraDataInterfaceWater.h | ||
virtual bool Equals
(
const UNiagaraDataInterface* Other |
NiagaraDataInterfaceWater.h | ||
virtual void GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
UNiagaraDataInterface interface | NiagaraDataInterfaceWater.h | |
void GetWaterDataAtPoint
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceWater.h | ||
void GetWaveParamLookupTableOffset
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceWater.h | ||
virtual bool HasPreSimulateTick() |
NiagaraDataInterfaceWater.h | ||
virtual bool InitPerInstanceData
(
void* PerInstanceData, |
NiagaraDataInterfaceWater.h | ||
virtual int32 PerInstanceDataSize() |
NiagaraDataInterfaceWater.h | ||
virtual bool PerInstanceTick
(
void* PerInstanceData, |
NiagaraDataInterfaceWater.h | ||
virtual void PostInitProperties() |
NiagaraDataInterfaceWater.h | ||
void SetWaterBodyComponent
(
UWaterBodyComponent* InWaterBodyComponent |
Sets the current water body to be used by this data interface | NiagaraDataInterfaceWater.h | |
virtual bool UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
NiagaraDataInterfaceWater.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetFunctionsInternal
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
NiagaraDataInterfaceWater.h |