Navigation
API > API/Plugins > API/Plugins/Water
| Name | UDEPRECATED_CustomMeshGenerator |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyCustomActor.h |
| Include Path | #include "WaterBodyCustomActor.h" |
Syntax
UCLASS (MinimalAPI)
class UDEPRECATED_CustomMeshGenerator : public UDEPRECATED_WaterBodyGenerator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDEPRECATED_WaterBodyGenerator → UDEPRECATED_CustomMeshGenerator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDEPRECATED_CustomMeshGenerator
(
const FObjectInitializer& ObjectInitializer |
WaterBodyCustomActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshComp | TObjectPtr< UStaticMeshComponent > | WaterBodyCustomActor.h |
|