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API > API/Plugins > API/Plugins/Water
| |
|
| Name |
FWaterCurveSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterCurveSettings.h |
| Include Path |
#include "WaterCurveSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FWaterCurveSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bUseCurveChannel |
bool |
|
WaterCurveSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Water
|
| ChannelDepth |
float |
|
WaterCurveSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Water
|
| ChannelEdgeOffset |
float |
|
WaterCurveSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Water
|
| CurveRampWidth |
float |
|
WaterCurveSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Water
|
| ElevationCurveAsset |
TObjectPtr< UCurveFloat > |
|
WaterCurveSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Water
|