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Default implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves.
| Name | UGerstnerWaterWaveGeneratorSimple |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
| Include Path | #include "GerstnerWaterWaves.h" |
Syntax
UCLASS (EditInlineNew, BlueprintType, MinimalAPI, NotBlueprintable)
class UGerstnerWaterWaveGeneratorSimple : public UGerstnerWaterWaveGeneratorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGerstnerWaterWaveGeneratorBase → UGerstnerWaterWaveGeneratorSimple
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AmplitudeFalloff | float | GerstnerWaterWaves.h |
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| DirectionAngularSpreadDeg | float | GerstnerWaterWaves.h |
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| LargeWaveSteepness | float | GerstnerWaterWaves.h |
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| MaxAmplitude | float | GerstnerWaterWaves.h |
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| MaxWavelength | float | GerstnerWaterWaves.h |
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| MinAmplitude | float | GerstnerWaterWaves.h |
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| MinWavelength | float | GerstnerWaterWaves.h |
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| NumWaves | int32 | GerstnerWaterWaves.h |
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| Randomness | float | GerstnerWaterWaves.h |
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| Seed | int32 | GerstnerWaterWaves.h |
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| SmallWaveSteepness | float | GerstnerWaterWaves.h |
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| SteepnessFalloff | float | GerstnerWaterWaves.h |
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| WavelengthFalloff | float | GerstnerWaterWaves.h |
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| WindAngleDeg | float | GerstnerWaterWaves.h |
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Functions
Public
Overridden from UGerstnerWaterWaveGeneratorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateGerstnerWaves_Implementation
(
TArray< FGerstnerWave >& OutWaves |
GerstnerWaterWaves.h |