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Frequently accessed runtime physical values.
| Name | FBuoyancyPhysicsState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include Path | #include "BuoyancyComponentSimulation.h" |
Syntax
struct FBuoyancyPhysicsState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuoyancyPhysicsState() |
BuoyancyComponentSimulation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocityRad | FVector | BuoyancyComponentSimulation.h | ||
| bIsInWaterBody | bool | BuoyancyComponentSimulation.h | ||
| Events | TArray< TPair< FSphericalPontoon, EBuoyancyEvent > > | BuoyancyComponentSimulation.h | ||
| ForwardDir | FVector | BuoyancyComponentSimulation.h | ||
| ForwardSpeed | float | BuoyancyComponentSimulation.h | ||
| ForwardSpeedKmh | float | BuoyancyComponentSimulation.h | ||
| LinearSpeed | float | BuoyancyComponentSimulation.h | ||
| LinearSpeedKmh | float | BuoyancyComponentSimulation.h | ||
| LinearVelocity | FVector | BuoyancyComponentSimulation.h | ||
| NumPontoonsInWater | int32 | BuoyancyComponentSimulation.h | ||
| RightDir | FVector | BuoyancyComponentSimulation.h | ||
| RightSpeed | float | BuoyancyComponentSimulation.h | ||
| RiverPontoonIndex | int32 | BuoyancyComponentSimulation.h | ||
| UpDir | FVector | BuoyancyComponentSimulation.h |