| FDrawPolyPathStateChange |
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| FMeshModelingToolsExpModule |
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| FUVGroupTopology |
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| UAddPatchTool |
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| UAddPatchToolBuilder |
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| UAddPatchToolProperties |
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| UAlignObjectsTool |
UAlignObjectsTool transforms the input Components so that they are aligned in various ways, depending on the current settings. |
| UAlignObjectsToolBuilder |
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| UAlignObjectsToolProperties |
Standard properties of the Align Objects Operation |
| UBakeCurvatureMapToolProperties |
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| UBakeHeightMapToolProperties |
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| UBakeInputMeshProperties |
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| UBakeMeshAttributeMapsResultToolProperties |
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| UBakeMeshAttributeMapsTool |
Detail Map Baking Tool |
| UBakeMeshAttributeMapsToolBase |
Base Bake Maps tool |
| UBakeMeshAttributeMapsToolBuilder |
Tool Builder |
| UBakeMeshAttributeMapsToolProperties |
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| UBakeMeshAttributeTool |
Base Mesh Bake tool |
| UBakeMeshAttributeVertexTool |
Vertex Baking Tool |
| UBakeMeshAttributeVertexToolBuilder |
Tool Builder |
| UBakeMeshAttributeVertexToolProperties |
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| UBakeMultiMeshAttributeMapsTool |
TODO: Refactor shared code into common base class. |
| UBakeMultiMeshAttributeMapsToolBuilder |
Tool Builder |
| UBakeMultiMeshAttributeMapsToolProperties |
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| UBakeMultiMeshInputToolProperties |
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| UBakeMultiTexture2DProperties |
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| UBakeNormalMapToolProperties |
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| UBakeOcclusionMapToolProperties |
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| UBakeTexture2DProperties |
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| UBakeTransformTool |
Simple tool to bake scene transform on meshes into the mesh assets |
| UBakeTransformToolBuilder |
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| UBakeTransformToolProperties |
Standard properties |
| UBakeUVShellMapToolProperties |
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| UBakeVisualizationProperties |
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| UBaseMeshFromSplinesTool |
Tool to create a mesh from a set of selected Spline Components |
| UBaseMeshFromSplinesToolBuilder |
Base Tool Builder for tools that operate on a selection of Spline Components |
| UCollisionGeometryVisualizationProperties |
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| UConvertMeshesTool |
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| UConvertMeshesToolBuilder |
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| UConvertMeshesToolProperties |
Standard properties of the Transfer operation |
| UCubeGridTool |
Tool that allows for blocky boolean operations on an orientable power-of-two grid. |
| UCubeGridToolActions |
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| UCubeGridToolBuilder |
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| UCubeGridToolProperties |
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| UDrawPolyPathExtrudeProperties |
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| UDrawPolyPathProperties |
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| UDrawPolyPathTool |
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| UDrawPolyPathToolBuilder |
ToolBuilder |
| UEditNormalsOperatorFactory |
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn |
| UEditNormalsTool |
Simple Mesh Normal Updating Tool |
| UEditNormalsToolBuilder |
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| UEditNormalsToolProperties |
Standard properties |
| UEditPivotTool |
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| UEditPivotToolActionPropertySet |
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| UEditPivotToolBuilder |
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| UEditPivotToolProperties |
Standard properties of the Edit Pivot operation |
| UEditUVIslandsTool |
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| UEditUVIslandsToolBuilder |
ToolBuilder |
| UExtractCollisionGeometryTool |
Mesh Inspector Tool for visualizing mesh information |
| UExtractCollisionGeometryToolBuilder |
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| UExtractCollisionToolProperties |
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| UExtractSplineTool |
A tool to create splines from mesh cross sections or open mesh boundary edges. |
| UExtractSplineToolBuilder |
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| UExtractSplineToolProperties |
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| UExtrudeMeshSelectionTool |
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| UExtrudeMeshSelectionToolBuilder |
ToolBuilder |
| UExtrudeMeshSelectionToolProperties |
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| UMeshAnalysisProperties |
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| UMeshBoundaryToolBase |
Base class for tools that do things with a mesh boundary. |
| UMeshInspectorMaterialProperties |
Material settings for mesh inspector tool |
| UMeshInspectorProperties |
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| UMeshInspectorTool |
Mesh Inspector Tool for visualizing mesh information |
| UMeshInspectorToolBuilder |
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| UMeshSelectionEditActions |
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| UMeshSelectionMeshEditActions |
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| UMeshSelectionTool |
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| UMeshSelectionToolActionPropertySet |
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| UMeshSelectionToolBuilder |
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| UMeshSelectionToolProperties |
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| UMirrorOperatorFactory |
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| UMirrorTool |
Tool for mirroring one or more meshes across a plane. |
| UMirrorToolActionPropertySet |
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| UMirrorToolBuilder |
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| UMirrorToolProperties |
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| UOffsetMeshSelectionTool |
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| UOffsetMeshSelectionToolBuilder |
ToolBuilder |
| UOffsetMeshSelectionToolProperties |
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| UPatternTool |
UPatternTool takes input meshes and generates 3D Patterns of those meshes, by placing repeated copies along geometric paths like lines, grids, circles, etc. |
| UPatternTool_BoundingBoxSettings |
Settings for Bounding Box adjustments in the Pattern Tool |
| UPatternTool_GridSettings |
Settings for Grid Patterns in the Pattern Tool TODO: maybe we can just re-use UPatternTool_LinearSettings for this?? |
| UPatternTool_LinearSettings |
Settings for Linear Patterns in the Pattern Tool |
| UPatternTool_OutputSettings |
Output Settings for the Pattern Tool |
| UPatternTool_RadialSettings |
Settings for Radial Patterns in the Pattern Tool |
| UPatternTool_RotationSettings |
Settings for Per Element Rotation in the Pattern Tool |
| UPatternTool_ScaleSettings |
Settings for Per Element Scale in the Pattern Tool |
| UPatternTool_TranslationSettings |
Settings for Per Element Translation in the Pattern Tool |
| UPatternToolBuilder |
|
| UPatternToolSettings |
Settings for the Pattern Tool |
| UPhysicsInspectorTool |
Mesh Inspector Tool for visualizing mesh information |
| UPhysicsInspectorToolBuilder |
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| UPhysicsInspectorToolProperties |
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| UPhysicsObjectToolPropertySet |
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| UPlaneCutOperatorFactory |
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| UPlaneCutTool |
Simple Mesh Plane Cutting Tool |
| UPlaneCutToolBuilder |
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| UPlaneCutToolProperties |
Standard properties of the plane cut operation |
| URevolveBoundaryOperatorFactory |
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| URevolveBoundaryTool |
Tool that revolves the boundary of a mesh around an axis to create a new mesh. |
| URevolveBoundaryToolBuilder |
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| URevolveBoundaryToolProperties |
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| URevolveSplineTool |
Revolves a selected spline to create a new mesh. |
| URevolveSplineToolActionPropertySet |
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| URevolveSplineToolBuilder |
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| URevolveSplineToolProperties |
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| USeamSculptTool |
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| USeamSculptToolBuilder |
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| USeamSculptToolProperties |
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| USelfUnionMeshesTool |
Union of meshes, resolving self intersections |
| USelfUnionMeshesToolBuilder |
|
| USelfUnionMeshesToolProperties |
Standard properties of the self-union operation |
| USetCollisionGeometryTool |
Mesh Inspector Tool for visualizing mesh information |
| USetCollisionGeometryToolBuilder |
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| USetCollisionGeometryToolProperties |
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| USimpleCollisionEditorTool |
Simple Collision Editing tool for updating the simple collision geometry on meshes |
| USimpleCollisionEditorToolActionProperties |
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| USimpleCollisionEditorToolBuilder |
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| USplitMeshesTool |
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| USplitMeshesToolBuilder |
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| USplitMeshesToolProperties |
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| UTransferMeshTool |
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| UTransferMeshToolBuilder |
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| UTransferMeshToolProperties |
Standard properties of the Transfer operation |
| UTransformMeshesTool |
|
| UTransformMeshesToolBuilder |
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| UTransformMeshesToolProperties |
Standard properties of the Transform Meshes operation |
| UTriangulateSplinesTool |
Tool to create a mesh by triangulating the shapes outlined or traced by a set of selected Spline Components, with optional offset and extrusion |
| UTriangulateSplinesToolBuilder |
|
| UTriangulateSplinesToolProperties |
Parameters for controlling the spline triangulation |
| UUVTransferTool |
Tool that transfers UV data from a lower res mesh to a higher one. |
| UUVTransferToolBuilder |
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| UUVTransferToolProperties |
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| UVolumeToMeshTool |
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| UVolumeToMeshToolBuilder |
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| UVolumeToMeshToolProperties |
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| UVoxelBlendMeshesTool |
Tool to smoothly blend meshes together |
| UVoxelBlendMeshesToolBuilder |
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| UVoxelBlendMeshesToolProperties |
Properties of the blend operation |
| UVoxelMorphologyMeshesTool |
Morphology tool dilate, contract, close, open operations on the input shape |
| UVoxelMorphologyMeshesToolBuilder |
|
| UVoxelMorphologyMeshesToolProperties |
Properties of the morphology tool |
| UVoxelSolidifyMeshesTool |
Tool to take one or more meshes, possibly intersecting and possibly with holes, and create a single solid mesh with consistent inside/outside |
| UVoxelSolidifyMeshesToolBuilder |
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| UVoxelSolidifyMeshesToolProperties |
Properties of the solidify operation |