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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Base class for tools that do things with a mesh boundary. Provides ability to select mesh boundaries and some other boilerplate code. TODO: We can refactor to make the HoleFiller tool inherit from this.
| Name | UMeshBoundaryToolBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshBoundaryToolBase.h |
| Include Path | #include "MeshBoundaryToolBase.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshBoundaryToolBase : public USingleSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → UMeshBoundaryToolBase
Implements Interfaces
Derived Classes
Classes
| Name | Remarks |
|---|---|
| FBasicTopology | A variant of group topology that considers all triangles one group, so that group edges are boundary edges in the mesh. |
Functions
Public
Overridden from USingleSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
MeshBoundaryToolBase.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasAccept() |
MeshBoundaryToolBase.h | ||
virtual bool HasCancel() |
MeshBoundaryToolBase.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
MeshBoundaryToolBase.h | ||
virtual void Setup() |
MeshBoundaryToolBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnSelectionChanged() |
Override in the child to respond to new loop selections. | MeshBoundaryToolBase.h |