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Properties of the blend operation
| Name | UVoxelBlendMeshesToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelBlendMeshesTool.h |
| Include Path | #include "VoxelBlendMeshesTool.h" |
Syntax
UCLASS (MinimalAPI)
class UVoxelBlendMeshesToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UVoxelBlendMeshesToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UVoxelBlendMeshesToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendFalloff | double | Blend falloff controls the size of the blend region | VoxelBlendMeshesTool.h |
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| BlendPower | double | Blend power controls the shape of the blend between shapes | VoxelBlendMeshesTool.h |
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| bRemoveInternalsAfterVoxWrap | bool | Remove internal surfaces from the VoxWrap output, before computing the blend. | VoxelBlendMeshesTool.h |
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| bVoxWrap | bool | Apply a "VoxWrap" operation to input mesh(es) before computing the blend. | VoxelBlendMeshesTool.h |
|
| Operation | EVoxelBlendOperation | How to combine the shapes | VoxelBlendMeshesTool.h |
|
| ThickenShells | double | Thicken open-boundary surfaces (extrude them inwards) before VoxWrapping them. | VoxelBlendMeshesTool.h |
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