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Properties of the solidify operation
| Name | UVoxelSolidifyMeshesToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelSolidifyMeshesTool.h |
| Include Path | #include "VoxelSolidifyMeshesTool.h" |
Syntax
UCLASS (MinimalAPI)
class UVoxelSolidifyMeshesToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UVoxelSolidifyMeshesToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UVoxelSolidifyMeshesToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyThickenShells | bool | If true, uses the ThickenShells setting | VoxelSolidifyMeshesTool.h |
|
| bSolidAtBoundaries | bool | Whether to fill at the border of the bounding box, if the surface extends beyond the voxel boundaries | VoxelSolidifyMeshesTool.h |
|
| ExtendBounds | double | How far we allow bounds of solid surface to go beyond the bounds of the original input surface before clamping / cutting the surface off | VoxelSolidifyMeshesTool.h |
|
| SurfaceSearchSteps | int | How many binary search steps to take when placing vertices on the surface | VoxelSolidifyMeshesTool.h |
|
| ThickenShells | double | Thicken open-boundary surfaces (extrude them inwards) to ensure they are captured in the VoxWrap output. | VoxelSolidifyMeshesTool.h |
|
| WindingThreshold | double | Winding number threshold to determine what is consider inside the mesh | VoxelSolidifyMeshesTool.h |
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