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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Simple Mesh Normal Updating Tool
| Name | UEditNormalsTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h |
| Include Path | #include "EditNormalsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditNormalsTool :
public UMultiSelectionMeshEditingTool ,
public IInteractiveToolManageGeometrySelectionAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UEditNormalsTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditNormalsTool() |
EditNormalsTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UEditNormalsOperatorFactory | friend | EditNormalsTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetGeometrySelection
(
UE::Geometry::FGeometrySelection&& SelectionIn |
Input selection support | EditNormalsTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
EditNormalsTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
EditNormalsTool.h | ||
virtual bool HasAccept() |
EditNormalsTool.h | ||
virtual bool HasCancel() |
EditNormalsTool.h | ||
| EditNormalsTool.h | |||
virtual void OnTick
(
float DeltaTime |
EditNormalsTool.h | ||
virtual void Setup() |
EditNormalsTool.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
EditNormalsTool.h |
Overridden from IInteractiveToolManageGeometrySelectionAPI
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInputSelectionValidOnOutput() |
IInteractiveToolManageGeometrySelectionAPI this tool won't update external geometry selection or change selection-relevant mesh IDs. | EditNormalsTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateAsset
(
const TArray< FDynamicMeshOpResult >& Results |
EditNormalsTool.h | ||
void OnSelectedGroupLayerChanged() |
EditNormalsTool.h | ||
void UpdateActiveGroupLayer() |
EditNormalsTool.h | ||
void UpdateNumPreviews() |
EditNormalsTool.h |