| bAppendToExisting |
bool |
Whether to keep the existing collision shapes, and append new shapes to that set. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
|
| bDetectBoxes |
bool |
Whether to override the requested Geometry Type with a box whenever a box closely fits the input shape |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=AutoDetectGeometryOverrides
|
| bDetectCapsules |
bool |
Whether to override the requested Geometry Type with a capsule whenever a capsule closely fits the input shape |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=AutoDetectGeometryOverrides
|
| bDetectSpheres |
bool |
Whether to override the requested Geometry Type with a sphere whenever a sphere closely fits the input shape |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=AutoDetectGeometryOverrides
|
| bEnableMaxCount |
bool |
Whether to discard all but MaxCount collision geometries with the largest volume |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
|
| bMergeCollisionShapes |
bool |
Whether to attempt to merge the generated collision shapes, when there are more than MergeAboveCount |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=MergeCollisionShapes
|
| bRemoveContained |
bool |
Whether to attempt to detect and remove collision shapes that are fully contained inside other collision shapes |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
|
| bShowTargetMesh |
bool |
Show/Hide target mesh |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=TargetVisualization
|
| bUseNegativeSpaceInMerge |
bool |
Whether to protect negative space while merging the generated collision shapes, using the negative space settings |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=MergeCollisionShapes
- Meta=(EditConditionHides, EditCondition="bMergeCollisionShapes")
|
| bUseWorldSpace |
bool |
When using multiple inputs to generate our collision, whether to use the world-space position of those input. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
- Meta=(EditCondition="bUsingMultipleInputs", EditConditionHides, HideEditConditionToggle)
|
| bUsingMultipleInputs |
bool |
Set by the tool to tell the settings object whether the tool is using multiple inputs. |
Physics/SetCollisionGeometryTool.h |
|
| EditCondition |
|
What parts of the input should be separately fit with collision shapes |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
- Meta=(EditCondition="GeometryType != ECollisionGeometryType::Empty && GeometryType != ECollisionGeometryType::CopyFromInputs")
|
| EditConditionHides |
|
What algorithm should be used to perform convex decomposition. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=ConvexHulls
- Meta=(UIMin="4", UIMax="100", ClampMin="4", ClampMax="9999999", EditConditionHides, EditCondition="(GeometryType == ECollisionGeometryType::ConvexHulls || GeometryType == ECollisionGeometryType::ConvexDecompositions) && bSimplifyHulls")
|
| GeometryType |
ECollisionGeometryType |
What kind of shapes to fit to the input. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
|
| MaxCount |
int32 |
The maximum number of collision shapes to generate. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
- Meta=(UIMin="1", UIMax="100", ClampMin="1", ClampMax="9999999", EditCondition="bEnableMaxCount")
|
| MergeAboveCount |
int32 |
Attempt to merge generated collision shapes until there are at most this many |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=MergeCollisionShapes
- Meta=(EditConditionHides, EditCondition="bMergeCollisionShapes", ClampMin="1")
|
| meta |
|
Whether to simplify the convex hull down to at most a target face count. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- DisplayName="Simplify to Face Count"
- Category=ConvexHulls
- Meta=(EditConditionHides, EditCondition="GeometryType == ECollisionGeometryType::ConvexHulls || GeometryType == ECollisionGeometryType::ConvexDecompositions")
|
| MinThickness |
float |
Generated collision shapes will be expanded if they are smaller than this in any dimension. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=Options
- AdvancedDisplay
- Meta=(ClampMin="0", UIMax="10", EditCondition="GeometryType != ECollisionGeometryType::LevelSets && GeometryType != ECollisionGeometryType::ConvexDecompositions")
|
| SetCollisionType |
ECollisionGeometryMode |
Set how the physics system should interpret collision shapes on the output mesh. |
Physics/SetCollisionGeometryTool.h |
- EditAnywhere
- Category=OutputOptions
|