Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
Tool for mirroring one or more meshes across a plane.
| Name | UMirrorTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MirrorTool.h |
| Include Path | #include "MirrorTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMirrorTool :
public UMultiSelectionMeshEditingTool ,
public IModifierToggleBehaviorTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UMirrorTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMirrorTool() |
MirrorTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UMirrorOperatorFactory | friend | MirrorTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RequestAction
(
EMirrorToolAction ActionType |
MirrorTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
MirrorTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
MirrorTool.h | ||
virtual bool HasAccept() |
MirrorTool.h | ||
virtual bool HasCancel() |
MirrorTool.h | ||
| MirrorTool.h | |||
virtual void OnTick
(
float DeltaTime |
MirrorTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
MirrorTool.h | ||
virtual void Setup() |
MirrorTool.h |
Overridden from IModifierToggleBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnUpdateModifierState
(
int ModifierID, |
IClickSequenceBehaviorTarget implementation. | MirrorTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyAction
(
EMirrorToolAction ActionType |
MirrorTool.h | ||
void GenerateAsset
(
const TArray< FDynamicMeshOpResult >& Results |
MirrorTool.h | ||
void SetupPreviews() |
MirrorTool.h |