Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | USimpleCollisionEditorToolActionProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Physics/SimpleCollisionEditorTool.h |
| Include Path | #include "Physics/SimpleCollisionEditorTool.h" |
Syntax
UCLASS (MinimalAPI)
class USimpleCollisionEditorToolActionProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USimpleCollisionEditorToolActionProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USimpleCollisionEditorToolActionProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentTool | TWeakObjectPtr< USimpleCollisionEditorTool > | Physics/SimpleCollisionEditorTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBox() |
Add a new simple box collision shape | Physics/SimpleCollisionEditorTool.h |
|
void AddCapsule() |
Add a new simple capsule collision shape | Physics/SimpleCollisionEditorTool.h |
|
void AddSphere() |
Add a new simple sphere collision shape | Physics/SimpleCollisionEditorTool.h |
|
void Delete() |
Remove currently selected simple collision shapes from the mesh | Physics/SimpleCollisionEditorTool.h |
|
void DeleteAll() |
Remove all current simple collision shapes from the mesh | Physics/SimpleCollisionEditorTool.h |
|
void Duplicate() |
Duplicate all selected simple collision shapes | Physics/SimpleCollisionEditorTool.h |
|
void Initialize
(
USimpleCollisionEditorTool* ParentToolIn |
Physics/SimpleCollisionEditorTool.h | ||
void PostAction
(
ESimpleCollisionEditorToolAction Action |
Physics/SimpleCollisionEditorTool.h |