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API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | USplitMeshesToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/SplitMeshesTool.h |
| Include Path | #include "SplitMeshesTool.h" |
Syntax
UCLASS (MinimalAPI)
class USplitMeshesToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USplitMeshesToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USplitMeshesToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInSelectionMode | bool | SplitMeshesTool.h | ||
| bShowPreview | bool | Whether to color mesh faces based on how they will be split into output meshes. | SplitMeshesTool.h |
|
| bTransferMaterials | bool | Whether to transfer materials to the output meshes. | SplitMeshesTool.h |
|
| ConnectVerticesThreshold | double | Vertices as close as this distance will be treated as overlapping, and kept in the same output mesh. | SplitMeshesTool.h |
|
| SplitMethod | ESplitMeshesMethod | Method to use to split the input(s) into output meshes. | SplitMeshesTool.h |
|