| bHasSourceNormalMap |
bool |
If true, expose the SourceNormalMap and SourceNormalMapUVLayer properties |
BakeMeshAttributeToolCommon.h |
|
| bHasTargetUVLayer |
bool |
If true, expose the TargetUVLayer property |
BakeMeshAttributeToolCommon.h |
|
| bProjectionInWorldSpace |
HideEditConditionToggle bool |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(EditCondition="SourceStaticMesh != nullptr || SourceSkeletalMesh != nullptr || SourceDynamicMesh != nullptr", HideEditConditionToggle)
|
| EditCondition |
|
Target mesh to sample to |
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Target Mesh"
- Meta=(TransientToolProperty, EditCondition="TargetStaticMesh != nullptr", EditConditionHides)
|
| EditConditionHides |
|
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(DisplayName="Target Mesh UV Channel", GetOptions=GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasTargetUVLayer == true", EditConditionHides, HideEditConditionToggle)
|
| GetOptions |
|
UV channel to use for the target mesh |
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(DisplayName="Target Mesh UV Channel", GetOptions=GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasTargetUVLayer == true", EditConditionHides, HideEditConditionToggle)
|
| NoResetToDefault |
|
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(DisplayName="Target Mesh UV Channel", GetOptions=GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasTargetUVLayer == true", EditConditionHides, HideEditConditionToggle)
|
| ProjectionDistance |
HideEditConditionToggle float |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(ClampMin="0.001", EditCondition="SourceStaticMesh != nullptr || SourceSkeletalMesh != nullptr || SourceDynamicMesh != nullptr", HideEditConditionToggle)
|
| SourceDynamicMesh |
EditConditionHidesTObjectPtr< AActor > |
|
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Source Mesh"
- Meta=(TransientToolProperty, EditCondition="SourceDynamicMesh != nullptr", EditConditionHides)
|
| SourceNormalMap |
HideEditConditionToggle TObjectPtr< UTexture2D > |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- AdvancedDisplay
- Meta=(TransientToolProperty, EditCondition="bHasSourceNormalMap == true", EditConditionHides, HideEditConditionToggle)
|
| SourceNormalMapUVLayer |
HideEditConditionToggle FString |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- AdvancedDisplay
- Meta=(DisplayName="Source Normal UV Channel", GetOptions=GetSourceUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasSourceNormalMap == true", EditConditionHides, HideEditConditionToggle)
|
| SourceNormalSpace |
HideEditConditionToggle EBakeNormalSpace |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- AdvancedDisplay
- Meta=(TransientToolProperty, EditCondition="bHasSourceNormalMap == true", EditConditionHides, HideEditConditionToggle)
|
| SourceSkeletalMesh |
EditConditionHidesTObjectPtr< USkeletalMesh > |
|
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Source Mesh"
- Meta=(TransientToolProperty, EditCondition="SourceSkeletalMesh != nullptr", EditConditionHides)
|
| SourceStaticMesh |
EditConditionHidesTObjectPtr< UStaticMesh > |
|
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Source Mesh"
- Meta=(TransientToolProperty, EditCondition="SourceStaticMesh != nullptr", EditConditionHides)
|
| SourceUVLayerNamesList |
TArray< FString > |
|
BakeMeshAttributeToolCommon.h |
- Meta=(TransientToolProperty)
|
| TargetDynamicMesh |
EditConditionHidesTObjectPtr< AActor > |
|
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Target Mesh"
- Meta=(TransientToolProperty, EditCondition="TargetDynamicMesh != nullptr", EditConditionHides)
|
| TargetSkeletalMesh |
EditConditionHidesTObjectPtr< USkeletalMesh > |
|
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Target Mesh"
- Meta=(TransientToolProperty, EditCondition="TargetSkeletalMesh != nullptr", EditConditionHides)
|
| TargetStaticMesh |
EditConditionHidesTObjectPtr< UStaticMesh > |
|
BakeMeshAttributeToolCommon.h |
- VisibleAnywhere
- Category=BakeInput
- DisplayName="Target Mesh"
- Meta=(TransientToolProperty, EditCondition="TargetStaticMesh != nullptr", EditConditionHides)
|
| TargetUVLayer |
HideEditConditionToggle FString |
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(DisplayName="Target Mesh UV Channel", GetOptions=GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasTargetUVLayer == true", EditConditionHides, HideEditConditionToggle)
|
| TargetUVLayerNamesList |
TArray< FString > |
|
BakeMeshAttributeToolCommon.h |
- Meta=(TransientToolProperty)
|
| TransientToolProperty |
|
|
BakeMeshAttributeToolCommon.h |
- EditAnywhere
- Category=BakeInput
- Meta=(DisplayName="Target Mesh UV Channel", GetOptions=GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasTargetUVLayer == true", EditConditionHides, HideEditConditionToggle)
|