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API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | UCubeGridToolActions |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/CubeGridTool.h |
| Include Path | #include "CubeGridTool.h" |
Syntax
UCLASS (MinimalAPI)
class UCubeGridToolActions : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UCubeGridToolActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UCubeGridToolActions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GridSourceActor | TObjectPtr< AActor > | Actor whose transform to use when doing Reset Grid From Actor. | CubeGridTool.h |
|
| ParentTool | TWeakObjectPtr< UCubeGridTool > | CubeGridTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AcceptAndStartNew () |
Accepts the output of the current tool and restarts it in "create new asset" mode. | CubeGridTool.h |
|
void CornerMode () |
Engages a mode where specific corners can be selected to push/pull only those corners. | CubeGridTool.h |
|
void Flip() |
Can also be invoked with T. | CubeGridTool.h |
|
void Initialize
(
UCubeGridTool* ParentToolIn |
CubeGridTool.h | ||
void PostAction
(
ECubeGridToolAction Action |
CubeGridTool.h | ||
void Pull() |
Can also be invoked with E. | CubeGridTool.h |
|
void Push() |
Can also be invoked with Q. | CubeGridTool.h |
|
void ResetGridFromActor () |
Resets the grid position and orientation based on the actor in Grid Source Actor. | CubeGridTool.h |
|
void SlideBack() |
Can also be invoked with Shift + E. | CubeGridTool.h |
|
void SlideForward() |
Can also be invoked with Shift + Q. | CubeGridTool.h |
|