Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
Mesh Inspector Tool for visualizing mesh information
| Name | UMeshInspectorTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshInspectorTool.h |
| Include Path | #include "MeshInspectorTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshInspectorTool :
public USingleSelectionMeshEditingTool ,
public IInteractiveToolManageGeometrySelectionAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → UMeshInspectorTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshInspectorTool() |
MeshInspectorTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DecreaseLineWidthAction() |
MeshInspectorTool.h | ||
virtual void IncreaseLineWidthAction() |
MeshInspectorTool.h |
Overridden from USingleSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
MeshInspectorTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
MeshInspectorTool.h | ||
virtual void DrawHUD
(
FCanvas* Canvas, |
MeshInspectorTool.h | ||
virtual bool HasAccept() |
MeshInspectorTool.h | ||
virtual bool HasCancel() |
MeshInspectorTool.h | ||
| MeshInspectorTool.h | |||
virtual void RegisterActions
(
FInteractiveToolActionSet& ActionSet |
MeshInspectorTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
MeshInspectorTool.h | ||
virtual void Setup() |
MeshInspectorTool.h |
Overridden from IInteractiveToolManageGeometrySelectionAPI
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInputSelectionValidOnOutput() |
IInteractiveToolManageGeometrySelectionAPI this tool won't update external geometry selection or change selection-relevant mesh IDs. | MeshInspectorTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::Geometry::FDynamicMeshAABBTree3 * GetSpatial() |
MeshInspectorTool.h | ||
void OnSelectedGroupLayerChanged() |
MeshInspectorTool.h | ||
void Precompute() |
MeshInspectorTool.h | ||
void UpdateActiveGroupLayer() |
MeshInspectorTool.h | ||
void UpdateVisualization() |
MeshInspectorTool.h |