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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Base Tool Builder for tools that operate on a selection of Spline Components
| Name | UBaseMeshFromSplinesToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Spline/BaseMeshFromSplinesTool.h |
| Include Path | #include "Spline/BaseMeshFromSplinesTool.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UBaseMeshFromSplinesToolBuilder : public UInteractiveToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UBaseMeshFromSplinesToolBuilder
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UE::Geometry::FIndex2i GetSupportedSplineCountRange() |
Spline/BaseMeshFromSplinesTool.h | ||
virtual void InitializeNewTool
(
UBaseMeshFromSplinesTool* Tool, |
Called by BuildTool to configure the Tool with the input spline source(s) based on the SceneState | Spline/BaseMeshFromSplinesTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
Tool builder. | Spline/BaseMeshFromSplinesTool.h |