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Standard properties of the plane cut operation
| Name | UPlaneCutToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/PlaneCutTool.h |
| Include Path | #include "PlaneCutTool.h" |
Syntax
UCLASS (MinimalAPI)
class UPlaneCutToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UPlaneCutToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UPlaneCutToolProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPlaneCutToolProperties() |
PlaneCutTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExportSeparatedPiecesAsNewMeshAssets | bool | If true, meshes cut into multiple pieces will be saved as separate assets on 'accept'. | PlaneCutTool.h |
|
| bFillCutHole | bool | If true, the cut surface is filled with simple planar hole fill surface(s) | PlaneCutTool.h |
|
| bFillSpans | bool | If true, will attempt to fill cut holes even if they're ill-formed (e.g. because they connect to pre-existing holes in the geometry) | PlaneCutTool.h |
|
| bKeepBothHalves | bool | If true, both halves of the cut are computed | PlaneCutTool.h |
|
| bShowPreview | bool | PlaneCutTool.h |
|
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| bSimplifyAlongCut | bool | If true, will simplify triangulation along plane cut when doing so will not affect the shape, UVs or PolyGroups | PlaneCutTool.h |
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| SpacingBetweenHalves | float | If keeping both halves, separate the two pieces by this amount | PlaneCutTool.h |
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