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API > API/Plugins > API/Plugins/MeshModelingToolsExp
| Name | FUVGroupTopology |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditUVIslandsTool.h |
| Include Path | #include "EditUVIslandsTool.h" |
Syntax
class FUVGroupTopology : public FGroupTopology
Inheritance Hierarchy
- FGroupTopology → FUVGroupTopology
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EditUVIslandsTool.h | |||
FUVGroupTopology
(
const UE::Geometry::FDynamicMesh3* Mesh, |
EditUVIslandsTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TriIslandGroups | TArray< int32 > | EditUVIslandsTool.h | ||
| UVOverlay | const FDynamicMeshUVOverlay * | EditUVIslandsTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateIslandGroups() |
EditUVIslandsTool.h | ||
virtual int GetGroupID
(
int32 TriangleID |
EditUVIslandsTool.h | ||
UE::Geometry::FFrame3d GetIslandFrame
(
int32 GroupID, |
EditUVIslandsTool.h |