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FActionFilterTest |
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FAdditionalBlueprintCategory |
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FArrayPropertyPinCombo |
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FAssetBlueprintGraphActions |
Struct to handle Asset Blueprint Graph actions Essentially this is used to help generate asset nodes/responses for Blueprint graphs and keeping Blueprint code from being dependent on something it shouldn't For example, this can be used to help with dragging/dropping assets on a Blueprint graph |
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FAsyncTaskPinRedirectMapInfo |
Struct to remap pins for Async Tasks. |
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FBindingObject |
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FBlueprintActionContext |
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FBlueprintActionDatabase |
Serves as a container for all available blueprint actions (no matter the type of blueprint/graph they belong in). |
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FBlueprintActionDatabaseRegistrar |
From the BlueprintActionDatabase, passed around to all UK2Nodes, giving each a chance to register its own actions (specifically for UK2Nodes in other modules that the database doesn't have access to). |
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FBlueprintActionFilter |
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FBlueprintActionInfo |
Info struct passed around to filter rejection tests. |
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FBlueprintActionUiSpec |
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FBlueprintCallableFunctionRedirect |
Structure used to automatically convert blueprintcallable functions (that have blueprint parameter) calls (in bp graph) into their never versions (with class param instead of blueprint). |
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FBlueprintGraphModule |
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FBlueprintGraphPanelPinFactory |
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FBlueprintMetadata |
Constants used for metadata, etc... in blueprints. |
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FBlueprintNodeSignature |
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FBlueprintNodeStatics |
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FBlueprintNodeTemplateCache |
Serves as a centralized data-store for all UBlueprintNodeSpawner node- templates. |
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FCustomPin |
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FEdGraphSchemaAction_BlueprintVariableBase |
Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...) |
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FEdGraphSchemaAction_EventFromFunction |
Action to add a node to the graph |
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FEdGraphSchemaAction_K2AddCallOnActor |
Action to add a 'call function on actor(s)' set of nodes to the graph |
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FEdGraphSchemaAction_K2AddComment |
Action to add a 'comment' node to the graph |
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FEdGraphSchemaAction_K2AddComponent |
Action to add an 'add component' node to the graph |
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FEdGraphSchemaAction_K2AddCustomEvent |
Action to add a 'custom event' node to the graph |
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FEdGraphSchemaAction_K2AddEvent |
Action to add a 'event' node to the graph |
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FEdGraphSchemaAction_K2AssignDelegate |
Action to add a node to the graph |
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FEdGraphSchemaAction_K2Delegate |
Reference to a delegate |
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FEdGraphSchemaAction_K2Enum |
Reference to an enumeration (only used in 'docked' palette) |
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FEdGraphSchemaAction_K2Event |
A reference to a specific event (living inside a Blueprint graph)... |
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FEdGraphSchemaAction_K2Graph |
Reference to a function, macro, event graph, or timeline (only used in 'docked' palette) |
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FEdGraphSchemaAction_K2InputAction |
A reference to a specific event (living inside a Blueprint graph)... |
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FEdGraphSchemaAction_K2LocalVar |
Reference to a local variable (only used in 'docked' palette) |
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FEdGraphSchemaAction_K2NewNode |
Action to add a node to the graph |
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FEdGraphSchemaAction_K2PasteHere |
Action to paste at this location on graph |
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FEdGraphSchemaAction_K2Struct |
Reference to an structure (only used in 'docked' palette) |
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FEdGraphSchemaAction_K2TargetNode |
Action to target a specific node on graph |
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FEdGraphSchemaAction_K2Var |
Reference to a variable (only used in 'docked' palette) |
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FEdGraphSchemaAction_K2ViewNode |
Action to view a node to the graph |
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FKCHandler_CallFunction |
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FKCHandler_EventEntry |
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FKCHandler_MakeContainer |
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FKCHandler_MathExpression |
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FKCHandler_VariableSet |
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FKismetUserDeclaredFunctionMetadata |
This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation |
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FOldOptionalPinSettings |
Helper structure to cache old data for optional pins so the data can be restored during reconstruction |
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FOptionalPinFromProperty |
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FOptionalPinManager |
Manager to build or refresh a list of optional pins. |
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FPerBlueprintSettings |
Blueprint Editor settings that are different for each blueprint. |
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FTypePromotion |
Contains behavior needed to handle type promotion in blueprints. |
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FUserPinInfo |
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IBlueprintNodeBinder |
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IK2Node_AddPinInterface |
Interface for adding the small "Add Pin" symbol to a node in the bottom right hand side. |
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IK2Node_EventNodeInterface |
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IK2Node_ExternalGraphInterface |
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INodeDependingOnEnumInterface |
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UBlueprintAssetNodeSpawner |
Takes care of spawning various asset related nodes (nodes associated with an asset). |
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UBlueprintBoundEventNodeSpawner |
Takes care of spawning UK2Node_Event nodes. |
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UBlueprintBoundNodeSpawner |
Takes care of spawning various bound nodes. |
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UBlueprintComponentNodeSpawner |
Takes care of spawning UK2Node_AddComponent nodes. |
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UBlueprintDelegateNodeSpawner |
Takes care of spawning various nodes associated with delegates. |
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UBlueprintEditorSettings |
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UBlueprintEventNodeSpawner |
Takes care of spawning UK2Node_Event nodes. |
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UBlueprintFieldNodeSpawner |
Takes care of spawning various field related nodes (nodes associated with functions, enums, structs, properties, etc.). |
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UBlueprintFunctionNodeSpawner |
Takes care of spawning various UK2Node_CallFunction nodes. |
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UBlueprintNodeSpawner |
Intended to be wrapped and used by FBlueprintActionMenuItem. |
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UBlueprintVariableNodeSpawner |
Takes care of spawning variable getter/setter nodes. |
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UDEPRECATED_K2Node_LocalVariable |
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UEdGraphSchema_K2 |
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UK2Node |
Abstract base class of all blueprint graph nodes. |
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UK2Node_ActorBoundEvent |
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UK2Node_AddComponent |
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UK2Node_AddComponentByClass |
Implementation of K2Node for creating a component based on a selected or passed in class |
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UK2Node_AddDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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UK2Node_AddPinInterface |
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UK2Node_AssignDelegate |
Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. |
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UK2Node_AssignmentStatement |
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UK2Node_AsyncAction |
!!! The proxy object should have RF_StrongRefOnFrame flag. !!! |
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UK2Node_BaseAsyncTask |
!!! The proxy object should have RF_StrongRefOnFrame flag. !!! |
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UK2Node_BaseMCDelegate |
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UK2Node_BitmaskLiteral |
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UK2Node_BreakStruct |
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UK2Node_CallArrayFunction |
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UK2Node_CallDataTableFunction |
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UK2Node_CallDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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UK2Node_CallFunction |
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UK2Node_CallFunctionOnMember |
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UK2Node_CallMaterialParameterCollectionFunction |
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UK2Node_CallParentFunction |
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UK2Node_CastByteToEnum |
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UK2Node_ClassDynamicCast |
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UK2Node_ClearDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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UK2Node_CommutativeAssociativeBinaryOperator |
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UK2Node_ComponentBoundEvent |
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UK2Node_Composite |
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UK2Node_ConstructObjectFromClass |
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UK2Node_ConvertAsset |
This node converts between hard and soft references, for both objects and classes. |
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UK2Node_Copy |
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UK2Node_CreateDelegate |
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UK2Node_CustomEvent |
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UK2Node_DeadClass |
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UK2Node_DelegateSet |
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UK2Node_DoOnceMultiInput |
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UK2Node_DynamicCast |
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UK2Node_EaseFunction |
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UK2Node_EditablePinBase |
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UK2Node_EnumEquality |
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UK2Node_EnumInequality |
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UK2Node_EnumLiteral |
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UK2Node_Event |
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UK2Node_EventNodeInterface |
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UK2Node_ExecutionSequence |
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UK2Node_ExternalGraphInterface |
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UK2Node_ForEachElementInEnum |
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UK2Node_FormatText |
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UK2Node_FunctionEntry |
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UK2Node_FunctionResult |
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UK2Node_FunctionTerminator |
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UK2Node_GenericCreateObject |
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UK2Node_GetArrayItem |
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UK2Node_GetClassDefaults |
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UK2Node_GetDataTableRow |
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UK2Node_GetEditorSubsystem |
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UK2Node_GetEngineSubsystem |
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UK2Node_GetEnumeratorName |
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UK2Node_GetEnumeratorNameAsString |
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UK2Node_GetInputAxisKeyValue |
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UK2Node_GetInputAxisValue |
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UK2Node_GetInputVectorAxisValue |
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UK2Node_GetNumEnumEntries |
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UK2Node_GetSubsystem |
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UK2Node_GetSubsystemFromPC |
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UK2Node_IfThenElse |
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UK2Node_InputAction |
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UK2Node_InputActionEvent |
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UK2Node_InputAxisEvent |
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UK2Node_InputAxisKeyEvent |
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UK2Node_InputKey |
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UK2Node_InputKeyEvent |
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UK2Node_InputTouch |
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UK2Node_InputTouchEvent |
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UK2Node_InputVectorAxisEvent |
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UK2Node_Knot |
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UK2Node_Literal |
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UK2Node_LoadAsset |
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UK2Node_LoadAssetClass |
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UK2Node_MacroInstance |
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UK2Node_MakeArray |
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UK2Node_MakeContainer |
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UK2Node_MakeMap |
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UK2Node_MakeSet |
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UK2Node_MakeStruct |
Pure kismet node that creates a struct with specified values for each member. |
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UK2Node_MakeVariable |
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UK2Node_MathExpression |
This node type acts like a collapsed node, a single node that represents a larger sub-network of nodes (contained within a sub-graph). |
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UK2Node_Message |
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UK2Node_MultiGate |
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UK2Node_PromotableOperator |
The promotable operator node allows for pin types to be promoted to others, i.e. float to double |
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UK2Node_PureAssignmentStatement |
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UK2Node_RemoveDelegate |
Copyright Epic Games, Inc. All Rights Reserved. |
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UK2Node_Select |
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UK2Node_Self |
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UK2Node_SetFieldsInStruct |
Pure kismet node that creates a struct with specified values for each member. |
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UK2Node_SetVariableOnPersistentFrame |
FOR INTERNAL USAGE ONLY! |
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UK2Node_SpawnActor |
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UK2Node_SpawnActorFromClass |
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UK2Node_StructMemberGet |
Pure kismet node that gets one or more member variables of a struct. |
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UK2Node_StructMemberSet |
Imperative kismet node that sets one or more member variables of a struct. |
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UK2Node_StructOperation |
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UK2Node_Switch |
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UK2Node_SwitchEnum |
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UK2Node_SwitchInteger |
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UK2Node_SwitchName |
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UK2Node_SwitchString |
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UK2Node_TemporaryVariable |
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UK2Node_Timeline |
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UK2Node_Tunnel |
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UK2Node_TunnelBoundary |
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UK2Node_Variable |
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UK2Node_VariableGet |
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UK2Node_VariableSet |
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UK2Node_VariableSetRef |
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UNodeDependingOnEnumInterface |
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