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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CallFunction
- UK2Node_CommutativeAssociativeBinaryOperator
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h |
Include | #include "K2Node_CommutativeAssociativeBinaryOperator.h" |
Syntax
class UK2Node_CommutativeAssociativeBinaryOperator :
public UK2Node_CallFunction,
public IK2Node_AddPinInterface
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | NumAdditionalInputs | The number of additional input pins to generate for this node (2 base pins are not included) |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_CommutativeAssociativeBinaryOperator
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UEdGraphPin * | FindOutPin () |
|
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UEdGraphPin * | FindSelfPin () |
|
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UEdGraphPin * | GetInputPin
(
int32 InputPinIndex |
Get TRUE input type (self, etc.. are skipped) |
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int32 | Returns the number of additional input pins that this node has |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node |
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bool | Does the node context menu inherit parent class's menu | |
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void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from IK2Node_AddPinInterface
Type | Name | Description | |
---|---|---|---|
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void | AddInputPin () |
Add an additional input pin to this node |
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bool | CanAddPin () |
Determines if a pin can be added to this node. |
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bool | CanRemovePin
(
const UEdGraphPin* Pin |
Returns true if the given pin can be removed from this node. |
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void | RemoveInputPin
(
UEdGraphPin* Pin |
Attempt to remove the given pin from this node. |
Constants
Name | Description |
---|---|
BinaryOperatorInputsNum |