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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_BitmaskLiteral
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h |
Include | #include "K2Node_BitmaskLiteral.h" |
Syntax
class UK2Node_BitmaskLiteral :
public UK2Node,
public INodeDependingOnEnumInterface
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UEnum > | BitflagsEnum |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_BitmaskLiteral
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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const FName & | ||
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void | Internal helper method used to validate the current enum type |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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void | Refresh the connectors on a node, preserving as many connections as it can. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description | |
---|---|---|---|
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UEnum * | GetEnum () |
|
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void | ReloadEnum
(
UEnum* InEnum |
|
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bool |