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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Event
- UK2Node_ActorBoundEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include | #include "K2Node_ActorBoundEvent.h" |
Syntax
class UK2Node_ActorBoundEvent : public UK2Node_Event
Variables
Type | Name | Description | |
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TObjectPtr< UClass > | DelegateOwnerClass | Delegate property's owner class that this event is associated with |
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FName | DelegatePropertyName | Delegate property name that this event is associated with |
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TObjectPtr< class AActor > | EventOwner | The event that this event is bound to |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_ActorBoundEvent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FText | Gets the proper display name for the property | |
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FMulticastDelegateProperty * | Return the delegate property that this event is bound to | |
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FMulticastDelegateProperty * | Return the delegate property that this event is bound to | |
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void | InitializeActorBoundEventParams
(
AActor* InEventOwner, |
Initialized the members of the node, given the specified owner and delegate property. |
Overridden from UK2Node_Event
Type | Name | Description | |
---|---|---|---|
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bool |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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AActor * | If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor | |
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bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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bool | CanPasteHere
(
const UEdGraph* TargetGraph |
Determine if this node can live in the specified graph |
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void | DestroyNode () |
Destroy the specified node |
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FString | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | |
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FString | Returns the link used for external documentation for the graph node | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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void | Refresh the connectors on a node, preserving as many connections as it can. | |
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void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |