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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- IBlueprintNodeBinder
- UBlueprintNodeSpawner
- UBlueprintAssetNodeSpawner
- UBlueprintBoundNodeSpawner
- UBlueprintComponentNodeSpawner
- UBlueprintEventNodeSpawner
- UBlueprintBoundEventNodeSpawner
- UBlueprintFieldNodeSpawner
- UBlueprintDelegateNodeSpawner
- UBlueprintFunctionNodeSpawner
- UBlueprintVariableNodeSpawner
- URigVMEdGraphNodeSpawner
- URigVMEdGraphEnumNodeSpawner
- URigVMEdGraphFunctionRefNodeSpawner
- URigVMEdGraphInvokeEntryNodeSpawner
- URigVMEdGraphTemplateNodeSpawner
- URigVMEdGraphUnitNodeSpawner
- URigVMEdGraphVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
Syntax
class IBlueprintNodeBinder
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ApplyBindings
(
UEdGraphNode* Node, |
Attempts to bind all bindings to the supplied node. |
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bool | BindToNode
(
UEdGraphNode* Node, |
Attempts to apply the specified binding to the supplied node. |
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bool | Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). | |
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bool | IsBindingCompatible
(
FBindingObject BindingCandidate |
Checks to see if the specified object can be bound by this. |
Typedefs
Name | Description |
---|---|
FBindingSet |