Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_TemporaryVariable
- UDEPRECATED_K2Node_LocalVariable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LocalVariable.h |
Include | #include "K2Node_LocalVariable.h" |
Syntax
class UDEPRECATED_K2Node_LocalVariable : public UK2Node_TemporaryVariable
Variables
Type | Name | Description | |
---|---|---|---|
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FName | CustomVariableName | If this is not an override, allow user to specify a name for the function created by this entry point |
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FText | VariableTooltip | The local variable's assigned tooltip |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDEPRECATED_K2Node_LocalVariable
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ChangeVariableType
(
const FEdGraphPinType& InVariableType |
Assigns the local variable a type |
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bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | |
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bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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TSharedPtr< class INameValidatorInterface > | Create a name validator for this node | |
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void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation |
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void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | |
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void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. | |
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void | Refresh the connectors on a node, preserving as many connections as it can. |