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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FEdGraphSchemaAction_K2NewNode
- FEdGraphSchemaAction_K2TargetNode
- FEdGraphSchemaAction_K2Event
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_K2Event : public FEdGraphSchemaAction_K2TargetNode
Remarks
A reference to a specific event (living inside a Blueprint graph)... intended to be used the 'docked' palette only.
Constructors
Type | Name | Description | |
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An empty default constructor (stubbed out for arrays and other containers that need to allocate default instances of this struct) | ||
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FEdGraphSchemaAction_K2Event
(
FText Category, |
The primary constructor, used to customize the Super FEdGraphSchemaAction. |
Functions
Type | Name | Description | |
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FName | Provides a set identifier for all FEdGraphSchemaAction_K2Event actions. |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
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FName | GetTypeId () |
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bool | IsParentable () |
Whether or not this action can be parented to other actions of the same type. |