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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_MakeVariable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h |
Include | #include "K2Node_MakeVariable.h" |
Syntax
class UK2Node_MakeVariable : public UK2Node
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_MakeVariable
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UEdGraphPin * | GetOutputPin () |
|
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const FBPVariableDescription & | ||
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void | SetupVariable
(
const FBPVariableDescription& InVariableType, |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |