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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_BaseMCDelegate
- UK2Node_RemoveDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h |
Include | #include "K2Node_RemoveDelegate.h" |
Syntax
class UK2Node_RemoveDelegate : public UK2Node_BaseMCDelegate
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_RemoveDelegate
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |