Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_Variable
- UK2Node_StructOperation
- UK2Node_StructMemberGet
- UK2Node_BreakStruct
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h |
Include | #include "K2Node_StructMemberGet.h" |
Syntax
class UK2Node_StructMemberGet : public UK2Node_StructOperation
Remarks
Pure kismet node that gets one or more member variables of a struct.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FOptionalPinFromProperty > | ShowPinForProperties |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_StructMemberGet
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AllocatePinsForSingleMemberGet
(
FName MemberName |
AllocateDefaultPins with just one member set. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |